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Gothic 14/25/2021
However, to protect the great mound of magical ore, the Magi of Water hired mercenaries who protect them and the mound against pests.It is situated on the isle of Khorinis, and is surrounded by a magical barrier that transmits everything from the outside world, but is a deadly obstacle for every living being trying to penetrate it from the inside.
The king Rhobar II needed a lot of it to produce weapons for his army, and the mine was supposed to provide it. They never sinned with cunning or intelligence, but they had a powerful advantage in the form of enormous strength and determination in the war against human kind. The story begins when the main character goes to the Valley of Mines as another, seemingly ordinary, convict. Before he is cast behind the magical barrier, he receives a letter from the Fire Mage, with the task of delivering it to the High Magician of Fire in the Old Camp, one of the three main organizations in the game. The Nameless Hero also want to escape the Valley of Mines, anyway that he can. During the initial part of the game, you must decide to belong to one of the three camps. Regardless of the choice, sooner or later it hits the main storyline. Gothic 1 Full Of TwistsThe main axis of the game is linear, but the development of individual tasks may be different, and the story is full of twists and unexpected events. The Unknown Hero, during his adventure, meets both characters favorable to him (Diego, Milten, Lester and Gorn), neutral and hostile. In the game, you can encounter various monsters, for example, Scavengers, Lurkers, Shadowbeasts or Trolls. The Orcs also live in the colony, waging war with the Myrtans. In contrast to the rest, the Old Camp is governed by strict laws. Only the inhabitants of the Old Camp exchange with king Rhobar II, although the New Camp also has its own mine. Of all the three camps, only this one does not plan to destroy the magical barrier, its only purpose is to trade with king Rhobar II and the inhabitants of the Psionic Camp. ![]() The Old Camp is surrounded by a wooden palisade and is divided into an outer ring, in which there are diggers and shadows, and internal (castle in the Valley of Mines), where the Old Camps guardians, Magicians of Fire and ore barons are staying. In the outer ring is also the Scattys arena, where the representatives of the three camps are fighting, as well as the market square. The leader of the Old Camps guardians of is Thorus, shadows - Diego, and the Fire Mages - Corristo. It strives to destroy the magical barrier and release prisoners by detonating a great mound of magical ore. Most of the houses, the headquarters of the Magw Woda and the mountain of ore are located in a large cave. The members of the New Camp are mainly deserters and runaways from the Old Camp. There are no rules in the New Camp, and the law is just an abstract concept.
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